The other day I was reading this note in Kotaku where Sam Houser (President, co-founder and visionary behind he GTA franchise) said “Fuck Casual gamers”.
Grand Theft Auto is unquestionable a successful franchise, just look at the hype the game generated in traditional media, videogame outlets and so. Sam’s argument is interesting, but I guess it leaves more questions than answers. I’ll quote him “Yeah, fuck all this stuff about casual gaming. I think people still want games that are groundbreaking…We’re hopefully going to prove that there’s also a very big audience for people who want entertainment in another form, who think of games as being a narrative device that can challenge movies”.
He’s got a point in a way, but to be honest with you this comment is kinda scary coming from him, an individual whose power and influence in the videogame industry is huge.
To me, “a groundbraking title” doesn’t mean it has to be for hardcore gamers, nor that it has to have next gen graphics. Wii Fit, Rock Band, Guitar Hero and Flow are a bunch of cool games, groundbraking in many ways and without a label that reads “this game is only for casual gamers”. Casual Gamer: what is the meaning of that? how many hours do you have to play to be a casual gamer? or a hardcore gamer? IF you buy only one title per month, are you a casual gamer? GTA4 can’t be played by a casual gamer? Let’s say an “average joe” who plays Madden all day long decides he wants to play GTA4, does he becomes a hardcore gamer for that?.
I don’t get it, and I don’t know who is behind all this shit “creating” labels for gamers in this industry.
Games should be consider a an entertainment form like movies or television without all this crap. It’s clear that there are games for everyone and every taste, but to say that your game is only for hardcore gamers -nowadays-, it feels ridiculous and retarded.
All this makes me wonder something else, does game companies have to spend 100 million USD to build a game that CAN be considered “ground braking”?.

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